Silence of the Skies (A BQ Empire Builder)

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 12:09 am

Lets go 2-3 years. If you want something done right, you take your time.

I think we should also work on all four

And make getting her Independent Functionality up to par a priority.

*write in* Lets go into the woods. I hear there's a small community of elves lets look into ensla... I mean convincing them to join our bustling village!

We're totally not enslaving them!
Totally.
I mean totally.
No enslaving.
Zero enslaving to be found here.
Totally.

And build a port. Good for commerce as well.



Last edited by Psyckosama on Sat Mar 09, 2013 4:31 am; edited 3 times in total

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 1:04 am

Focus on independent functioning and resolve.
[X]Two years
[X]Socializing - Economics
[X]Mountains
[X]Port

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 1:12 am

We're a fucking WARLORD. Economics will come in good time, but right now we have actual priorities.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 2:42 am

Oh, and for the record, we need to get to L Rank with fire ASARP.

L is the rank after EX and according to Rein, once we reach it, we're biologically immortal.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 4:15 am

Psyckosama wrote:We're a fucking WARLORD. Economics will come in good time, but right now we have actual priorities.
Anything that increases income lets us reinvest that income to get even more income. Which helps us build up even faster. Economics is something we want for when turns are actually in place. Plus it fits with the port, learning about trade.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 4:25 am

Robotninja wrote:
Psyckosama wrote:We're a fucking WARLORD. Economics will come in good time, but right now we have actual priorities.
Anything that increases income lets us reinvest that income to get even more income. Which helps us build up even faster. Economics is something we want for when turns are actually in place. Plus it fits with the port, learning about trade.

Which is why I'm up for building a fucking port.

But PERSONAL SKILLS are most important right now.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 4:50 am

Picking up new skills gives chances to improve them via events/time. Given that we will always want more money, Economics seems like a good pick to me.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 5:25 am

Robotninja wrote:Picking up new skills gives chances to improve them via events/time. Given that we will always want more money, Economics seems like a good pick to me.

TRUST ME. Fixing Hilda is our most profitable choice at the moment. There's a GOOD reason I'm putting so much time and effort into it.

First priority: Getting Hilda up and running at 100%

Second priority: getting up to rank L in fire

Third Priority: EVERYTHING else.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 5:38 am

Okay. What is this good reason? Because she looks like a pet with royal blood to me? Useful minion material, but hardly #1 import.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by ReinZero on Sat Mar 09, 2013 5:43 am

Psyckosama wrote:*write in* Lets go into the woods. I hear there's a small community of elves lets look into ensla... I mean convincing them to join our bustling village!

We're totally not enslaving them!
Totally.
I mean totally.
No enslaving.
Zero enslaving to be found here.
Totally.

Yes it's valid for a write in.

Still ironing out Adelhilda's sheet.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 5:44 am

Robotninja wrote:Okay. What is this good reason? Because she looks like a pet with royal blood to me? Useful minion material, but hardly #1 import.

Wait until Rein finishes her sheet. You'll see. Cool

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 6:47 am

I'll vote for the elves thing, then. But I won't change my Economy vote until I know for sure just what I am investing in with regards to our NPC pet.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Militia Productions on Sat Mar 09, 2013 12:16 pm

[ ] Two Years
Middle of the road it may be, but this gives you time while still being impressive enough for that "little bit more"

[ ] Independent Functionality (0%)
[ ] Resolve (?%)
This should be a no duh thing.

[ ] Helping Adelhilda. (Pick one more from the above 4, can be repeat, which stacks.)
Put this into Independent Functionality

[ ] A far bit down the coast. You had heard there was a small herd of sea serpents sighted around there recently.
Protect your trade investments, defend the waters around your port.

[ ] Expanding the port, also helps with building proper vessels in any respectable number, as opposed to one at a time. (Effect: Increases from 20% of Population income to 50%.)
We'll need the extra income early. Warlord doesn't mean stupid. Balance the budget and have excess for those emergencies.
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Re: Silence of the Skies (A BQ Empire Builder)

Post by Kelenas on Sat Mar 09, 2013 1:02 pm

[x] Independent Functionality (0%)
[x] Prioritization (15%)

[x] Helping Adelhilda. [Independent Functionality]

[x] Psyckosama's elves

[x] Build a School

Arguably, both the Port and the School are nice, though I think the school is the better overall investment.
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Re: Silence of the Skies (A BQ Empire Builder)

Post by ReinZero on Sat Mar 09, 2013 6:30 pm

Hm... so currently, Two Years is basically a majority.

While on Adelhilda's end, it seems to lean to a 2 area focus, though Independent Functionality seems to have universal agreement on.

Also a majority for helping Adelhilda with her Independent Functionality instead of your own studies.

2 Elf, 1 Mountain, and 1 Sea Serpent

3 for port and 1 for school.

Just noting in case you guys have any final changes to your votes or so.

---

And here's Adelhilda's sheet.

Direct Subordinates:
Name: Adelhilda Konungsdotter
Occupation: Pet (‘Hildy’ / ‘Hilda’)
Gender: Female (Human)
Physical Age: 18 ; Actual Age: 40? (Aging Effectively Frozen)
Appearance: Light red hair down to her hips and emerald green eyes. Smooth, light skin, and fairly ‘lightly’ built, it is a sharp contrast with her physical ability though.
Affinity: Liquid Ice (Royal)
Physical Stats:
Strength – S Rank (Base Melee Attack => +50%)
Agility – EX Rank (Base Evasion => + 75%)
Endurance – L+ Rank (Base Defense => +125%)
Weapon Skills: Combined Dice: (Melee Dice: 3d4 + 2 / 2d4 + 6) (Ranged Dice: 3d4 + 2)
Short Sword – A Rank (3d4 + 2; Melee)
Rapier – S Rank (5d4; Melee)
One-Handed Swords – A Rank (2d4 + 6; Melee)
Great Sword – A Rank (3d4 + 2; Melee)
Two-Handed Swords – A Rank (2d4 + 6; Melee)
Polearms – A Rank (2d4 + 6; Melee)
Halberd – B Rank (2d4 + 6; Melee)
Spear – B Rank (2d4 + 6; Melee)
Lance – A Rank (2d4 + 6; Melee)
Archery – B Rank (3d4 + 2; Ranged)
Shield – B Rank (+25 to Defensive Action)
Elements: Combined dice: [(27d4 + 58) x 200%]
Ice – L Rank [(12d4 + 28) + 12d4 + 24] => 24d4 + 52
Fire – A Rank [(3d4 + 6) + 12d4 + 28] => 15d4 + 34
Water – A Rank [(3d4 + 6) + 12d4 + 28] => 15d4 + 34
Wind – A Rank [(3d4 + 6) + 12d4 + 28] => 15d4 + 34
Lightning – A Rank (3d4 + 6)
Earth – A Rank [(3d4 + 6) + 12d4 + 28] => 15d4 34
Aether – S+ Rank (+100% to 1 element's roll results)
Magic Skills:
Magic Theory – EX Rank
Enchant – A Rank (+8d4 + 16)
Alchemy – A Rank (+8d4 + 16)
Alteration – A Rank (+4d4 + 32)
Reinforcement – EX Rank (+16d4 + Base Defense +25%)
Grimore – B Rank
Healing – A Rank (5d4 + 20)
Total Combat Dice: Tier: Royal (Current Approx. Equiv. T30 Adv)
Melee Elementalist (Non-Standard): [93d4 + 172] / [92d4 + 176]
Ranged Elementalist (Non-Standard): [93d4 + 172]
Personal Skills:
Resolve – ? Rank
---One’s ability to ignore factors that would shake the will of most- or others, and not falter, performing ever much the same as they can as usual.
Commanding Presence – N/a (No longer applicable. Formerly EX Rank)
---The ability for others to perform more splendidly and effectively under the direction of oneself. While oneself is present of course, not necessarily nearby.
Leader of Many – N/a (No longer applicable. Formerly B Rank)
---The ability to gather groups of others and possess command and leadership over them. However, it does not preclude any intentions of those groups of persons nor prevents them from acting against or otherwise to how one wants.
Economics – C Rank
---One’s ability to manage and handle matters of money. At this rank it is fairly average but consistent. As it is unhindered by basic inefficiency and other such matters, it sees a bit of increased income. (+10% income if posted in position to oversee economy or the like.)
Liquid Ice – N/a (Not Lineage)
---A rather unusual Affinity derived from a combination of age and power of her lineage. It enables the manipulation of ice in manner akin to Fire, Water, Wind, and Earth. Or vice versa as they seem to also be used to augment Ice. It however, appears to not grant the usual ease of learning for Ice, but retains its handiness in the lack of need for Magic Theory. As such, it is added to each of the four elements, while those are also added to that of Ice.
Fortress of the Sky (Lesser) – [(Pure) Lineage ]
---One of the powers granted by her Lineage, reflecting its secondary nature is the fact it is not the ‘True’ version of it, but a weaker, ‘Lesser’ version. As a result, its primary and main effect increases Adelhilda’s Wind element by 2 Ranks when Defending. Also enables innate aerial movement.
Shock Assault (Minor) – [(Pure) Lineage]
---One of the powers granted by her Lineage, reflecting its lesser overall presence, it is still greater than a ‘Lesser’ version. As such, it primarily enables Adelhilda to directly supplement her attacks with Lightning, while when used alone, increases her Lightning element by 2 Ranks.
Phantasm Wings (True) – [(Pure) Lineage]
---The true aspect of her Lineage, it has multiple aspects.
1) Utilizing Lightning, it enables innate fast flight, while also boosting mobility drastically on ground.
2) Through Water, the manifestation of White (or Black) wings that effectively provide accompanying aerial mobility requisites while further enhancing speed. The wings themselves are but phantasm, which may be willed to cut through targets of choice. Their number is but even, though may range from two to twelve, but Adelhilda presently only has but two, which is normal for about her age.
3) Through invoking Ice and Earth, a number of detached, floating exquisite long shields may be formed and double as elongated weapons with Rank respective one full Rank below the higher of the two elements and can be replaced indefinitely while active. They can strike as far as her magic’s ranged limitation is.
4) By Wind it graces the wings and conceals ones range, coating the shields and wings, distorting the exact ‘distance’ they may strike at. All the same, it but holds together the shields’ connection to her and enables the elongating and shortening of the wings.
5) In grace of Ice, it is what which does not melt without interference while the wings are present.
6) Of origin by Aether, it is but where the wings strike from afar, further extended from Adelhilda’s normal ranged capabilities. Strikes by the wings are that of ‘Phantasm Feather’, which technically are closer to resemblance of more typical melee weapons.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 7:09 pm

Smiles and points.

Told ya.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 7:39 pm

How the hell did they give a monster like her slave training? She's a one woman army. Shouldn't she have been able to pick up a spoon and kill her way out of just about anything?

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 7:43 pm

Robotninja wrote:How the hell did they give a monster like her slave training? She's a one woman army. Shouldn't she have been able to pick up a spoon and kill her way out of just about anything?

Does it really matter?

She's our one woman army.

Who sucks dick on command. Very Happy

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 7:54 pm

It matters because I want to know that trick. If it works on someone as badass as her, it can work on most heroic types. Turning heroes into loyal slaves sounds like a nice ironic thing to me, plus it really helps with expansion if we can take rivals/enemies and subjugate them instead of having to kill them.

Plus nothing says "do not oppose me" like parading the last few people who tried to do it as your eager pets.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sat Mar 09, 2013 7:56 pm

Robotninja wrote:It matters because I want to know that trick. If it works on someone as badass as her, it can work on most heroic types. Turning heroes into loyal slaves sounds like a nice ironic thing to me, plus it really helps with expansion if we can take rivals/enemies and subjugate them instead of having to kill them.

Plus nothing says "do not oppose me" like parading the last few people who tried to do it as your eager pets.
Yes, and if we had fourteen years to break her down and only half train then, then your plan might just not be horrible.

Sadly though...

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 8:05 pm

Eh. A decade to gain an immortal legend tier servant is actually a fairly low investment, all things considered. Consider how long it normally takes to train someone up to such a state. But yeah, it is probably a job best left to a minion rather than handled personally most of the time.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by ReinZero on Sat Mar 09, 2013 8:06 pm

Psyckosama wrote:Yes, and if we had fourteen years to break her down and only half train then, then your plan might just not be horrible.

Sadly though...

You don't even have the stuff needed for it anyways. That' just putting it mildly.

Robotninja wrote:It matters because I want to know that trick. If it works on someone as badass as her, it can work on most heroic types. Turning heroes into loyal slaves sounds like a nice ironic thing to me, plus it really helps with expansion if we can take rivals/enemies and subjugate them instead of having to kill them.

Plus nothing says "do not oppose me" like parading the last few people who tried to do it as your eager pets.
Robotninja wrote:Eh. A decade to gain an immortal legend tier servant is actually a fairly low investment, all things considered. Consider how long it normally takes to train someone up to such a state. But yeah, it is probably a job best left to a minion rather than handled personally most of the time.

Robo, seriously, I'm just facepalming at your statements.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Robotninja on Sat Mar 09, 2013 8:23 pm

ReinZero wrote:
Psyckosama wrote:Yes, and if we had fourteen years to break her down and only half train then, then your plan might just not be horrible.

Sadly though...

You don't even have the stuff needed for it anyways. That' just putting it mildly.

Robotninja wrote:It matters because I want to know that trick. If it works on someone as badass as her, it can work on most heroic types. Turning heroes into loyal slaves sounds like a nice ironic thing to me, plus it really helps with expansion if we can take rivals/enemies and subjugate them instead of having to kill them.

Plus nothing says "do not oppose me" like parading the last few people who tried to do it as your eager pets.
Robotninja wrote:Eh. A decade to gain an immortal legend tier servant is actually a fairly low investment, all things considered. Consider how long it normally takes to train someone up to such a state. But yeah, it is probably a job best left to a minion rather than handled personally most of the time.

Robo, seriously, I'm just facepalming at your statements.
Okay. It would be nice to know why.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by ReinZero on Sun Mar 10, 2013 2:20 am

[ ] Two Years... not too long, not to little, for multiple inspections of course. But maybe you could get it done without needing a second inspection.

"Two years intervals," you say, nodding in affirmation.

"Acceptable after all," replies the man. "I'll be looking forward to your progress then. Of course, I'll be staying for the day, that won't be a problem I suppose?"

"I'll absent myself then," you say in turn, and move to help Adelhilda.

---

[ ] Independent Functionality (0%)
[ ] Resolve (?%)

Year 2 Events...

[ ] Helping Adelhilda. (Independent Functionality.)

You come to the conclusion that you should start from the issue of 'Independent Functionality' and Adelhilda's 'Resolve', but with more emphasis towards the former- to the point your studies are second in priority for the year.

Taking care and emphasis to cultivate her ability to function without much in the way of orders from you. Which has no relation to her using that as a reason per say of her own to do stuff for you. Not necessarily stuff you need done or considered, but still, it is a improvement of sorts. Of course, you think some of that issue stems from Precision Control. Adelhilda also seems to be quite adjusting to your preferences, in more than one sense of that word- except in well, personality. That seems to be a mess that's not related entirely and more baggage leftover for her to work through over time.

The other problem of helping patch her resolve seems to be rather complicated in ways. For one thing, you have trouble finding things that would 'trigger' the state of which you'd be able to gauge her exact state of it. Not to mention more effectively tackle that issue. But you don't think it's impossible, just that you'd have to approach it from a different angle, namely cultivate her emotional attachment and thus the extent she'd go for you. Which seemed to have net a few interesting points of note. First of which is the fact that she doesn't seem to take well to being treated... properly like a person, specifically, by you. Not that she refuses as much, but her self perceived worth seems to be a fair wreck... a fact reinforced and made worse by her knowing insistence that it's the truth of things- genuinely so, her belief in that. The second being that... she desperately doesn't want to be associated to her name, and would very much prefer to not have a name, though a pet name from you, like 'Hildy' was far more preferable alternative to her name proper. Third being a completely illogical, irrational- almost primal- fear of being discarded by you- not that she wouldn't mind being forfeit, just at least not specifically told that.

[Independent Functionality 0% => 65%? (self estimate, unsure if it's more than that.)]
[Resolve ? => ? ]

*write in* Lets go into the woods. I hear there's a small community of elves lets look into ensla... I mean convincing them to join our bustling village!

We're totally not enslaving them!
Totally.
I mean totally.
No enslaving.
Zero enslaving to be found here.
Totally.

It turns out the mix-bloods- or elves as they call themselves- were setting up a community there. Small one, but still. A few fae were also present as well, and a fair number of hybrids. But well, most realized for one thing that they would, at least have to relocate no matter how the dealing turned out to be. And only a few, and one fae, took issue with your more genuine offer. Which probably can be contributed as the factor that screwed them over as it was also presiding over the community, thus leading to a duel over it initiated by Adelhilda.

Wasn't a problem to convince them to be yours after Adelhilda near instantly gutted it upon the start of the duel. There wasn't even any shred of remains left of the fella after she was done making a point out of its corpse. Quite frankly, you think-no she did, scare the rest quite... shitless. To put it mildly, you could say you enslaved them... but well, you can't really call it that if people are readily offering service in exchange for their lives right?

Interestingly enough, despite the location being typical of forest ones, you note the presence of a few... house types. Somewhat strangely off, but not enough present to warrant much concern. You do note that they seem to be trying too hard in erm, their usual duties. Yeah. No, you don't mean it in that way. It's also the first time you've witnessed the reason behind the rumors around them.

Namely. They're quite fairly capable combatants. Not as much so in the elements, but still about enough to make up for it. Well, around their range of skill anyways. You have some reservations about employing them due to exact costs. But that's only for more personal sort use and also roles and everything outside of their default role of the house.

Gained: Surasilli Elven Tribe
[+4 Forest Fae (Earth Element)]
[+34 Hybrid Forest Fae (Earth Element) 28 Male / 6 Female] (Excludes dependents)
[+230 Forest Elves & + 20 House Elves] (Excludes dependents)

Additional units available for Recruitment:
[+2 EX Rank Forest Elf / +16 B Rank Forest Elf / +42 C Rank Forest Elf]
[+1 A Rank House Elf / +1 B Rank House Elf / +4 C Rank House Elf]

On a side note, your parents were somewhat slightly confused as to what had occurred. For all of a few seconds. After all, it's not the first time you brought back home strays.

On another note, you think Adelhilda's 'Independent Functionality' improved somewhat.

[Independent Functionality 65%? => 70%? (self estimate, unsure if it's more than that.)]

[ ] Expanding the port, also helps with building proper vessels in any respectable number, as opposed to one at a time. (Effect: Increases from 20% of Population income to 50%.)

The port expansion goes rather quite well and smoothly. Nothing of note comes up or the like. And is completed as per scheduled you're told. Not that you were told what schedule it was on.

---

With the year about over, you think about the issues Adelhilda has that needs fixing and come to realize one thing, her...
[ ] Independent Functionality...
[ ] Precision Control...
[ ] Prioritization...
[ ] Resolve...

Year 3...

So you consider your priorities to focus on for the year, how would you get it done by this year? (Mark up to four; More = Less attention on each; % Indicates current 'progress'.)
[ ] Independent Functionality (70%?) (self estimate, unsure if it's more than that.)
[ ] Precision Control (50%)
[ ] Prioritization (15%)
[ ] Resolve (?%)

Whereas your studies well, you consider taking more time to help with Adelhilda... to the point of basically halting your studies for the year. Or you could just do as same as last year.
[ ] Stop your studies for the year to help Adelhilda. (Pick up to two more from the above 4, can be repeat, which stacks.)
[ ] Continue your studies as is like last year. (Pick one more from the above 4, can be repeat, which stacks. Also, pick one non-Fire Element or Magic Skill. And pick 1 weapon skill other than One-Handed Swords.)

During a walk with Adelhilda, you overhear worries by port hands about a nearby...
[ ] Herd of Sea Serpents roaming around the area.
[ ] Migrating community of Seal Elves.
[ ] Pirate group moving into the region.
[ ] Something Else (Write In. I reserve right to veto it.)

A routine visit to the Surasilli Elven Tribe nets you a fairly interesting piece of news that warrants some consideration. Namely...
[ ] A community of High Elves seems to be in conflict with 'Dwaves' which are migrating into their home and pushing them out. The elves have been trying to find outside assistance to drive off the newcomers and seem desperate. They're about close enough for you to get there though in a timely manner.
[ ] Another community of Forest Elves seem to have been driven out of their home and are in need of a new place to live. The culprit seems to be one of the neighboring nations that is seeking to expand its borders.
[ ] Apparently, a group of Humans harboring Elves, along with those Elves, have been effectively driven out from their homes due to exposure of their relations to their area's nobility... which belong to a fairly conservative nation.
[ ] Something Else (Write In. I reserve right to veto it.)


Last edited by ReinZero on Mon Mar 11, 2013 6:23 pm; edited 1 time in total

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sun Mar 10, 2013 2:33 am

What exactly are house elves?

What are the fae too?

[ ] Independent Functionality...
[ ] Prioritization...
[ ] Continue as we did last year with Resolve

[ ] Pirates. Lets see about recruiting some sea raiders!

Upon discussion its been made clear this need to be clarified and a write in. I want them for their experience as seamen and to study and reverse engineer their ships. I want to be able to raise pirates/seamen as units and use them for both mercantile use and as sea raiders. Trade is profitable, so is piracy, and the main difference between a merchant and a pirate is often the contents of their hold (AKA: is there anything in the hold at the moment?)

They get a home port, expanded for fleet use, security of a town behind them, and of course they don't all die horribly.

I get a cut of the action, their knowledge in seamanship, their ship to use as a model for the beginnings of a pirate fleet, and in general, the beginnings of a navy.

Why if they prove themselves then they could work their way up to... well... I'll need experienced men to be officers on my ships. How would the captain like to maybe eventually become a commodore of a fleet?

Cross me and your death will be memorable, serve me well and be richly rewarded.

[ ] Lets punt some dwarves. If we can do it right we can secure the allegiance of the elves AND conquer the dwarves!

I'd say Wind and Polearms.




Last edited by Psyckosama on Sun Mar 10, 2013 8:38 pm; edited 3 times in total

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Re: Silence of the Skies (A BQ Empire Builder)

Post by EagleBlue on Sun Mar 10, 2013 2:37 am

[X] Migrating community of Seal Elves.


[X] A community of Miner Elves seems to be in conflict with 'Dwaves' which are migrating into their home and pushing them out. The elves have been trying to find outside assistance to drive off the newcomers and seem desperate. They're about close enough for you to get there though in a timely manner.
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Re: Silence of the Skies (A BQ Empire Builder)

Post by ReinZero on Sun Mar 10, 2013 2:40 am

Psyckosama wrote:What exactly are house elves?

As noted, combat maids. Basically. (The females anyways.) And very good at what they do.

I'll get up the google docs for the units soon.

What are the fae too?

Stock typical faries. They're normally Water, Wind, and/or Earth element. Hybrid Fae aren't Elves. Those are the usual ones responsible for starting up a Elf community such though, as Elves are Mixed Blood Fae.

[ ] Pirates. Lets see about recruiting some sea raiders!

I'll just say right now that trying to recruit them won't work.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Psyckosama on Sun Mar 10, 2013 2:55 am

ReinZero wrote:
Psyckosama wrote:What exactly are house elves?

As noted, combat maids. Basically. (The females anyways.) And very good at what they do.

Well then... I say its time for us to get some maids for our house.

Stock typical faries. They're normally Water, Wind, and/or Earth element. Hybrid Fae aren't Elves. Those are the usual ones responsible for starting up a Elf community such though, as Elves are Mixed Blood Fae.

Really...

Well, I think we should sire us some elves...

I'll just say right now that trying to recruit them won't work.

I'm thinkign less "Come on and join us" and more "dear god, we'll serve you if you'll just stop torturing us!"

I think we should take to calling Hilde another nickname, maybe angel or something, and I'd like to reassure her that we're not ever getting rid of her.

Eventually she's going to be baring our heirs.

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Re: Silence of the Skies (A BQ Empire Builder)

Post by Kelenas on Sun Mar 10, 2013 9:17 am

With the year about over, you think about the issues Adelhilda has that needs fixing and come to realize one thing, her...
[x] Resolve...

Year 3...

So you consider your priorities to focus on for the year, how would you get it done by this year? (Mark up to four; More = Less attention on each; % Indicates current 'progress'.)
[x] Independent Functionality (70%?) (self estimate, unsure if it's more than that.)
[x] Precision Control (50%)
[x] Resolve (?%)

Whereas your studies well, you consider taking more time to help with Adelhilda... to the point of basically halting your studies for the year. Or you could just do as same as last year.
[x] Continue your studies as is like last year. (Pick one more from the above 4, can be repeat, which stacks. Also, pick one non-Fire Element or Magic Skill. And pick 1 weapon skill other than One-Handed Swords.)
- [x] Prioritization
- [x] Knives
- [x] Leadership or (if not possible) Wind

During a walk with Adelhilda, you overhear worries by port hands about a nearby...
[x] Migrating community of Seal Elves.

A routine visit to the Surasilli Elven Tribe nets you a fairly interesting piece of news that warrants some consideration. Namely...
[x] Any of those are good, in my opinion.
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Re: Silence of the Skies (A BQ Empire Builder)

Post by Militia Productions on Sun Mar 10, 2013 11:36 am

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Re: Silence of the Skies (A BQ Empire Builder)

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