Storekeeper Quest

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Re: Storekeeper Quest

Post by Karogas on Sun Mar 17, 2013 11:36 am

Militia Productions wrote:70 points - unpacking
30 points - managing the shop.

Would be a shame to not have that ONE thing we needed packed away and be screwed.

+1

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Re: Storekeeper Quest

Post by Kelenas on Tue Mar 19, 2013 9:31 am

No additional votes or changes to plans?
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Re: Storekeeper Quest

Post by Atri on Tue Mar 19, 2013 5:16 pm

Kelenas wrote:No additional votes or changes to plans?

Doesn't seem like it, Kelenas.

Looks like we have our first actions decided, no? Let's see how it goes. bounce
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Re: Storekeeper Quest

Post by Kelenas on Tue Mar 19, 2013 6:51 pm

Alright, starting to write the update.

Also, as a last reminder, unless you manage to get a majority for a shop-name, I'll either pick one at random or decide one for you.
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Re: Storekeeper Quest

Post by Kelenas on Tue Mar 19, 2013 8:59 pm

Unpacking - 118
Managing the shop - 38

With the shop already set up, you decide that it would be a good idea to get a headstart on unpacking the rest of your belongings, starting with everything alchemy-related, just in case it might turn out necessary or useful, then open up the shop in the afternoon. Your tools are already set up in your workroom, of course; that was one of the first things you did after arriving. You still have several chests worth of literature regarding alchemy, though you’ve already learned pretty much everything from them, but they might still be useful as reference-material for some more uncommon recipes and formula.

You carry the chests with the books into the room you’d picked for this when you first arrived, then push around the bookshelves until they are where you want them to be. Then you take out the first few books and notice with a grimace that you unfortunately hadn’t had the foresight to sort them when you packed them. With a sigh, you spend the entire morning and most of the afternoon sorting your books and placing them on the shelves, by category, lettering, and how often you are likely to need them. Some of them explain how to correctly use and care for the various tools and instruments an alchemist needs for his trade, others deal with specific ingredients or groups of ingredients, their properties and the impact various methods of preparation and usage have on those, and lastly the large number of books dealing with the various types of potions, salves, pills, lotions, and other products of your craft, which ingredients and methods to use in their creation, when to use them and in what quantities, how they would react when used in combination with certain other substances, and so on, and so forth.

In hindsight, it might have been better to switch your priorities around, for when you are finally done with the books and open up the store for the last few hours of the day, you skipped lunch and are thus both tired and hungry - which shows quite a bit in your attitude, though you do your best to keep it in check. Though you manage to avoid being downright rude, you still end up treating the customers who end up visiting the store rather brusquely and curtly. Not exactly the best first impression you could have made, and so it is no surprise that you do not end up selling much, and you have no doubt that by tomorrow, the rest of the village will have heard about you and your behavior.

When you finally go to bed, you can’t help but think that this is not how you imagined the start of your career to go.

Results:
Unpacking [118/200]
Weekly Money-requirements [38/600]
-10 on all Rolls involving Customers for the next two days, -5 for three days after that
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Re: Storekeeper Quest

Post by Atri on Wed Mar 20, 2013 6:31 am

Well, damn.

50 points - managing the store
20 points - unpacking
30 points - going around town, getting to know people, and explaining that your brusqueness was the result of a long day and that normally, you're not an ass
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Re: Storekeeper Quest

Post by Ironforge on Wed Mar 20, 2013 12:24 pm

[x] Atri
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Re: Storekeeper Quest

Post by Karogas on Thu Mar 21, 2013 7:14 am

[x] Atri

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Re: Storekeeper Quest

Post by Militia Productions on Sat Mar 23, 2013 5:39 pm

Atri +1
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Re: Storekeeper Quest

Post by Kelenas on Sat Mar 23, 2013 10:06 pm

Alright, Atri it is. I'll see about writing an update soon, though I'll make no promises; I'm currently on a bit of a gaming-binge; completed Far Cry 3 (at least the story) and Assassin's Creed in pretty much one go with only short breaks and have AC2 and 3 still to go... Embarassed
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Re: Storekeeper Quest

Post by Atri on Sun Mar 24, 2013 6:03 am

Ah...you tried AC! Very Happy Climbing onto monuments is awesome, no? Smile
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Re: Storekeeper Quest

Post by Kelenas on Sun Mar 24, 2013 8:12 am

Atri wrote:Ah...you tried AC! Very Happy Climbing onto monuments is awesome, no? Smile
It is, though so far I find AC2 a vast improvement over AC1, both gameplay- and story-wise. Climbing stuff with Altair took forever, and he had as much personality as wet cardboard overall. Smile
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Re: Storekeeper Quest

Post by Atri on Sun Mar 24, 2013 9:21 am

Ezio is great. Very Happy
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Re: Storekeeper Quest

Post by Kelenas on Wed Mar 27, 2013 2:30 pm

managing the store - 68
unpacking - 75
going around town, getting to know people, and explaining that your brusqueness was the result of a long day and that normally, you're not an ass - 97

(GM-Note: The malus on interacting with customers should apply to interacting with the villagers in general, but I forgot to include it in the formula for the diceroll.)

Well, after your misstep from last evening it comes as no real surprise that, even with your shop open for most of the day, you see very little business. Only a small amount of customers enter at all and most check almost everything twice, as if the unpleasant impression the village got of your character also extended to your business-practices. What few items you finally sell are without exception things used in the household; soap, cleaning powder, pills for headaches, that sort of thing. Oh, and a bottle of hangover-medicine for a burly and overweight human who came in first thing in the morning, almost the minute you opened the store. Surprisingly, despite - or perhaps because of - his curt demeanor, he was actually the most pleasant customer today; he came in, demanded said hangover-medicine, paid the named price without complaint, chugged the contents down in one go after you’d warned him about the taste, and then left - probably for work - without a fuss.

In the afternoon after closing shop, you make it a point to go out to explore the village a bit, and apologize to people for your behavior yesterday. You decide to forego the explanation about the reason for your behavior, since it could be too easily considered as you making excuses, and in a flash of inspiration you also tell people that, as a show of sincerety on your part, your wares in the shop will be at a slight discount for the next two days.
Together with specifically seeking out those people you offended, it seems to have helped repair your standing, with most willing to give you a second chance.

Unfortunately, though, it hasn’t really left you with much time to explore the village or really get to know people. You now know where most of the typical shops for such a place - like the bakery or the butcher - can be found, which is a bit of a relief; so far you’d been relying on leftover traveling-rations from your journey here - nuts, jerky, and so on - and the taste was getting a bit stale. You’re definitely looking forward to some bigger variety.

In addition, there are three businesses of note. The first is a smithy worked by a female orc, who supplies most of the horseshoes, pots, pans, plows, and other such items, as well as the occasional piece of armor or weaponry for adventurers.
The second is a general store owned by a somewhat odd chimera-couple, with him a very outgoing, cocky and even brash cat-type, and her a shy and quiet, but also calm, mouse-type. Apparently they also moved here rather recently.
The last is the tavern and inn named “The Hole in the Ground” and owned by an elderly human you *think* might be some kind of retired adventurer, or some similar profession. Most of the villagers go there to catch up with friends and acquaintances over a few drinks, and now and then a group of adventurers or travelers stays in the rooms.

The time you spend unpacking more of your things in the morning, before opening the shop, and in the evening, after you return home, is barely an afterthought on your mind, though you’re almost done afterwards. The rest you can probably do on your free day at the end of the week, without impacting anything else you might want to do.

Results:
Unpacking [193/200]
Weekly Money-requirements [106/600]
Penalty reduced to -5 for the next two days and only applies to shop management
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Re: Storekeeper Quest

Post by Atri on Wed Mar 27, 2013 2:48 pm

Hmm...not bad, all things considered.

50 - managing the store
10 - finish unpacking
40 - socialize with the villagers, perhaps go to "The Hole in the Ground" or the market (where we can get some supplies for our home). The majority of the village's people should be there.
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Re: Storekeeper Quest

Post by Militia Productions on Wed Mar 27, 2013 8:05 pm

Again +1 Atri
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Re: Storekeeper Quest

Post by Karogas on Wed Mar 27, 2013 9:09 pm

+1 Atri

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Re: Storekeeper Quest

Post by Kelenas on Wed Apr 03, 2013 8:00 pm

Atri's plan it is. I'll try and start writing another update tomorrow. Sorry for the long delay, but I just keep getting distracted...
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Re: Storekeeper Quest

Post by Kelenas on Fri Apr 05, 2013 10:13 pm

managing the store - 94
finish unpacking - 92
socialize with the villagers - 131

Business today is decent, you suppose, nothing to really write home about though after the previous two days it’s a marked improvement. Going out to apologize and offer a discount really seems to have helped.
Most of your sales again consist of minor household-items and -medicines, and the - admittedly somewhat small - stock of typical “adventurers’ potions” are still untouched. Then again, you’ve been here only a few days.

After closing up shop for the afternoon, you’re ready to head out, but then decide to spend a short amount of time to get the last of your things out of the traveling chest they were in. By now, these were mostly mementos or other items of sentimental value. There is the sandstone-figurine your little sister had made for you in the image of a mountain lion to protect you on your journey, or the flask containing the black, stone-like sludge from one of your first attempts at making something unsupervised - mostly as a reminder that noxious black smoke is generally not a good sign of a well-going alchemical process.
Huh, and a message from your cousin Varric, together with a small but notable amount of coin. Apparently, he had heard of your intentions to start up a business for yourself and decided to help you out a bit. You’re not sure just how this got into the luggage without your knowledge, though you suspect your parents might have had a hand in it.

“I heard about you starting up your own shop in that village. Good for you, though I’d have picked something a bit more lively. Since things can be a bit rocky starting out, and you’re one of my few relatives I don’t hate the guts of, I figured I’d help you out a bit. And if it turns out you don’t need it, well, I found that wine and women are rarely the waste of money others often denounce them as.
I wish you the best of luck, and hope that maybe soon you’ll share some stories with me.”

After such a turn of good fortune, it is no surprise that you are in a very good mood when you get to the tavern, something a few of the patrons who had apparently experienced or heard of your behavior on the first day comment on.
The reminder of your unfortunate misstep doesn’t dampen your spirits, though, and after ordering a round of drinks on you, you spend the rest of the afternoon and evening drifting from group to group and getting to know people, at least a bit.
Since you aren’t busy trying to apologize, you have a bit more time to pay attention to the people themselves. Most of the other patrons in the tavern are either humans or orcs, working as farmers, woodsmen, hunters, and the like. The big human who bought the hangover-medicine yesterday was apparently one of the latter.
You also see a few elves, but no other dwarves or chimera. At least not until a group of travellers arrives relatively late and move upstairs to the sleeping rooms after a brief exchange with the innkeeper.
Overall, you spend a very enjoyable time there, and you think you made a very good second impression on a lot of people before you finally leave and return to your house.

Results:

Unpacking [200/200] +150 to money
Weekly Money-requirements [350/600]
Villager Acquaintance [131/1000]
+20 on the next roll for non-business interaction with the people of Helverstedd

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Re: Storekeeper Quest

Post by Militia Productions on Sat Apr 06, 2013 8:32 am

60 - Managing the store
30 - Socializing with the populous
10 - Advertising the store
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Re: Storekeeper Quest

Post by Atri on Sat Apr 06, 2013 10:27 am

Yeah, why not...

(X) Militia
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Re: Storekeeper Quest

Post by Kelenas on Thu Apr 11, 2013 7:00 pm

Well, I was hoping for some more votes/participation, but oh well...

60 - Managing the store - 119
30 - Socializing with the populous - 120
10 - Advertising the store - 59

Business picked up a little today, though you have a suspicion that it has less to do with your shop finally making its big breakthrough in the village, and more with people wanting to take advantage of the last day you’re offering your “reconciliatory discout”.
Still, “Don’t look too closely at a gifted gryphon’s talons” as the dwarven saying goes; money is always useful.

The evening you spend in the Hole in the Ground turns out quite pleasant as well. Many of the patrons still remember your generosity yesterday, so you receive a warm and friendly welcome, and spend the rest of the day chatting with them. Mostly you are answering questions about yourself - where you are from, how long you’ve been an alchemist, why you moved here, and so on. In turn, you try to learn a bit about your respective companions, their own names and professions, and while you believe you have made some significant progress not only learning but also remembering all this of at least some of your drinking companions today, it will no doubt still be some time until you can say the same about the rest of the village - or at least its majority.

In the midst of your evening, while watching the travelers from yesterday talk with the innkeeper, you decide to try and see if you can get some more business for your shop by spreading the word about it amongst the villagers, but that, frankly, turns out a waste of time. With the village as small as it is, pretty much everyone knows about your shop already and goes there whenever they need or want something. If you want more business, it seems you will have to go about it differently.

Results:
Weekly Money-requirements [469/600]
Villager Acquaintance [251/1000]
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Re: Storekeeper Quest

Post by Militia Productions on Thu Apr 11, 2013 10:08 pm

50 - Managing the Store
30 - Socializing with the Villagers
20 - Get information on the group of travelers that came into the inn earlier





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Re: Storekeeper Quest

Post by Atri on Fri Apr 12, 2013 2:16 pm

50 - managing the store
20 - socializing the adventurers
30 - exploring the surrounding area and looking for alchemical ingredients (don't forget to bring weapons, just in case)
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Re: Storekeeper Quest

Post by Ironforge on Fri Apr 12, 2013 8:49 pm

50 - managing the store
20 - socializing the adventurers
30 - exploring the surrounding area and looking for alchemical ingredients (don't forget to bring weapons, just in case)
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Re: Storekeeper Quest

Post by Kelenas on Thu Apr 18, 2013 6:11 pm

50 - managing the store - 128
20 - socializing the adventurers - 52
30 - exploring the surrounding area and looking for alchemical ingredients (don't forget to bring weapons, just in case) -112

As a break from your usual routine - as much as three days can be considered a ‘routine’ you do not start this day by opening your shop, but rather by writing a quick note that you’re out and when you’ll approximately come back onto the chalkboard hanging in the window of your shopdoor.

Then, you put on your coat and bag and grab a knife and staff. They’re mostly meant to serve as tools for gathering or preparing ingredients or navigating more difficult terrain, respectively, though you figure they could serve as weapons to fend off a wolf or so, though you quite fervently hope you won’t meet anything like that.

Thus equipped, you quickly make your way out of the village, greeting those you meet on the way either with a nod or by name, if you remember it. Soon after leaving, you already reach the outskirts, which make up the largest part of the village, with most of the farms located here. Passing by various fields covered in either growing crops, or grass for lifestock, you enter a small forested patch you intended to briefly skim through on your way further out, but already you are in luck, nearly stumbling over a small patch of plants you will be able to make good use of, their leaves and roots useful in a number of common formulas meant to energize or stimulate the body or mind.

After gathering some of the adult plants and leaving the rest alone you move on, and your initial lucks seems to hold; while you don’t make any truly rare or unusual discoveries, it seems the wilderness around the village is filled with a sizable variety of common and even some uncommon ingredients; plants, insects, animals, and more, easily allowing you to fill your bag and even a sizable number of your pockets.
If you could find a way to make use of this without the need for you to go out for several hours each day, it would be a great benefit to your business.

On your return, you open your shop after a brief talk with a few curious villagers nearby, which turned into an impromptu salespitch for your bathing-lotions when one of them commented on your somewhat sweaty and dirty appearance. Seems it was a pretty good salespitch, too, considering that quite a number of people bought it from you afterwards.

In the evening, you once again see the group of travellers in the Hole in the Ground, and decide to try and talk with what is most likely the first group adventurers you’ve seen here in the village. You’re somewhat hesitant, though, because the adventurers could have a much bigger impact on your business than individual villagers; often buying many of the more expensive products an alchemist can create, or bringing back rare and usually expensive reagents.
Again and again you look over to their table and watch them, trying to get a better idea of their personalities and how you might use that knowledge to try and make a good business-deal. You are still deep in thought when suddenly a massive, green-skinned hand slams down onto the table next to your own drink. Their owner, a large and muscular orc, looming over you for a moment before he speaks.

“Alright, dwarf, spit it out; why’re you spying on us!?”

Results:
Weekly Money-requirements [597/600]
Villager Acquaintance [251/1000]
+10 to next business/shop-management roll

OOC: Alright, since Invisible Castle is down, I can't link to the rolls this time. You had good ones on resource-finding and business, and bad one on interacting with the Adventurers.
You missed your mark for your weekly money-requirements (next day is effectively their variant of Sunday), but by so little that there won't be any consequences.
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Re: Storekeeper Quest

Post by Ironforge on Thu Apr 18, 2013 7:15 pm

[x] "Well sir, I am Adan Tethras, a alchemist by trade you see and since I know you fellows are adventures and that I will most likely make my best trades with people of your trade. I figured once I closed up shop today and if you where in town I should try to see if I could come up with a way talk with you guys then, an see if I could make some new friends. As I figured friends could make the best customers. Though once I got here and saw you guys I couldn't think of any real good ice breakers to start things off, which lead us here. So how about I buy you guys a round of drinks for my rudeness and see if we can try this again ok?"


Last edited by Ironforge on Fri Apr 19, 2013 2:01 pm; edited 1 time in total
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Re: Storekeeper Quest

Post by Atri on Fri Apr 19, 2013 5:02 am

(X) Ironforge

By the way, do we have a small patch of land next to our store? We could get an alchemical ingredients garden going.
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Re: Storekeeper Quest

Post by Silver Sun 17 on Mon Apr 22, 2013 6:55 pm

(X) Ironforge

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Re: Storekeeper Quest

Post by Kelenas on Tue Apr 23, 2013 11:17 am

Atri wrote:By the way, do we have a small patch of land next to our store? We could get an alchemical ingredients garden going.
You have some land, yes. I'll note, though, that you aren't exactly an expert gardener, so don't expect too much if you try.
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