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Post by Psyckosama Sat May 31, 2014 2:10 pm

Alright everyone. Play by Post Atomic Highway.

Post your characters so we can get this going.

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Post by Rieverre Sat May 31, 2014 3:31 pm

Still need to roll for gear. Will do that when Psy is back.

Name: Cid 'Rags' Raglan

HP: 14

Rearing: Bartertowner
Pursuit: Scavenger

Muscle: 2
Understanding: 2
Tenacity: 3
Appeal: 2
Nimbleness: 3
Toughness: 2
Senses: 4

Athletics* : 2
Boat :
Brawl*  : 1
Criminal : 2
Drive :
Heal : 1
Intimidate :
Lore : 2
Melee* : 1
Notice* : 3
Presuade* : 3
Pilot :
Ride :
Savvy : 2
Scavenge* : 3
Science :
Shoot* : 2
Slight :
Stealth* : 2
Survive : 2
Tech : 2
Zoofinity :

Description: Cid's parents ran a tech/junk shop in their hometown, reselling and repairing anything from scrapmetal to bits of pre-Crash technology that somehow still functioned, and growing up he wanted little more than to one day be the man behind the counter. Time changes perspective though. For all that it was decent, it was also dull and mind-numbingly routine until and unless a scavenger rolled into town. Those men and women brought excitement, novelty, and just a hint of disreputability and adventure that stuck in Cid's mind. It wasn't long after his entry into adulthood, as seen by the locals anyway, before he'd decided to go seek his fortune in signing up for an expedition to a Boneyard. There, he earned a reputation for quick fingers, keen eyes, and a certain professional paranoia that was difficult to instill in even seasoned scraphounds. Now, flush with initial success, he looks for further employment ...

Clothes: Rugged work pants/shirt/boots. Tough coat that looks like it's made from patchwork. Scarf.

Gear: Gas-mask. Geiger counter. Crowbar. Scavenging tools. Large pack.

Weapons: Knife. Shotgun, Pump Action. Spear, long.

Other: Pack mule


Last edited by Rieverre on Mon Jun 02, 2014 2:11 pm; edited 1 time in total
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Post by Psyckosama Sat May 31, 2014 7:36 pm

as a scavenger I'd suggest raising your scavenge by one, but beyond that it looks good.

Please roll for your random list items and then start a new thread as your character sheet

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Post by sum sine regno Tue Jun 03, 2014 12:37 am

Preliminary, so far. Dealt with class skills, natural and rearing but haven't invested any of the 4 so far. I figure I want a gentleman soldier/cultured warrior/Pen and sword in accord type with a minor bit of paragade Shepard and maybe throw in (so maybe a couple points into intimidate?). Having a mix of morality and culture, with an edge of sheer brutality might be funny and awesome. I just need to figure out some backstory, and maybe flesh out his gun (I am thinking of an M1 or a Mosin, instead of a generic, and then adding some description to it). I might also have to tinker with the name, to make it a good remnant one.


edit: I am thinking more along the lines of doing this as someone who wants to bring a measure of justice back into this world. Maybe nothing like it was, but at least something. The description is preliminary and I will work on it again, I am doing it late night so it won't be the best.

Name: Horatio Woodman
Race:  Human
Gender:  Male
Rearing: Remnant
Pursuit: Sentinel

2:Muscle
3:Understanding
3:Tenacity
2:Appeal
3:Nimbleness
2:Toughness
3:Senses

EXP: 0/0

HP: 14/14
Fortune:

2:Athletics*
1:Boat
2 :Brawl*
:Criminal
:Drive
:Heal
1:Intimidate
3:Lore
2 :Melee*
2 :Notice*
2:Persuade*
:Pilot
:Ride
1:Savvy
1 :Scavenge*
:Science
4 :Shoot*
:Slight
1 :Stealth*
:Survive
2:Tech
:Zoofinity

Description: Horatio was born to Lorekeeper parents, inside a remnant enclave that was once a minor university. He grew up learning of the once great civilization that humankind had obtained and how in their infinite folly had brought it down. He was raised on stories of heroes, villains, saints, devils and just plain ordinary that moved mountains. Horatio was of course named for one such character; a great leader of men. He of course drank up all the knowledge that he could, but what he found most interesting was what he learned of law and justice. That once people could get a fair trial, and not be subject to the whims of the mob; that a starving man would not be hung for stealing a loaf of bread. This interest set him down the path of lawman, and when he came of age he joined what passed for law enforcement in his settlement. He served dutifully for a number of years dispensing justice with an even hand, with him as both a sword and a shield of the community, dealing out harsh punishment, the balm of mercy, and punishments only in name depending on what the situation warranted. However, he became restless, as he always understood that outside world all too often lacked any true justice, and he had realized that he could do more good helping others and spreading justice out there than he could serving at home.

Mutations: None

Flaws: None

Weapons: Nightstick, Knife, Medium Rifle

Armour: Light (a leather jacket and pants that have been reinforced)

Clothes:Old brown Cloak w/hood, old black boots in decent condition, old and well cared for military pants and undershirt (woodland camo)

Gear: Gas Mask, Geiger Counter. binoculars

Transportation: None


Last edited by sum sine regno on Wed Jun 04, 2014 4:10 am; edited 1 time in total

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Post by Psyckosama Tue Jun 03, 2014 11:52 pm

Give me a general conceptual background. How did a remnant become a lawman in the wastes?

Basically give me a character description please, because right now I'm not entirely convinced.

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Post by RTM Mon Jun 09, 2014 3:59 am

CHARACTER DESCRIPTION & BACKGROUND

Richard Mossman

Player: RTM
Race: Human
Gender: Male
Rearing: Bartertowner
Pursuit: Sentinel

Description: Richard is an athletic, average but adroit and fit looking young man with a shaved head and a generic lacking any notable features, face.

Personality: A quiet man, Richard likes to keep to himself in and outside of work.

Background: Born to a pair of parents unwilling and incapable of taking care of him, Richard was abandoned in a Bartertown his parents were passing by. There he was taken in by a Mr. Dwight Mossman. Dwight didn't prove to be much of a parent, especially on his lonesome, but nonetheless he was good enough and so Richard grew up to be an average though albeit a quiet and an untalkative person.

Under Dwight's advice and some tutelage, Richard had chosen to join the Sentinels of the Bartertown he lived in.

However, as it goes with most stories, nothing ever stays right forever. One day, Dwight had fallen sick to a particularly strong disease and eventually died from it, there wasn't even a chance Richard could buy suitable medicine or the like.

So, after taking care of the apropriate funeral rites, Richard had left his home town. Everywhere there were reminders of his adoptive father's presence that he couldn't stand and well, there was one more thing. Dwight had left a letter in case of his death, containing scraps of knowledge that he gathered over the years about his biological parents. With nothing else to really do, Richard set out to find his real parents.


CHARACTER ATTRIBUTES, SKILLS & INVENTORY
ATTRIBUTES & SKILLS


MUTANTS [18 at Start]:
Muscle 3
Understanding 2
Tenacity 2
Appeal 2
Nimbleness 4
Toughness 3
Senses 2

Skills (Natural, Rearing, Pursuit + 4 free points):
Athletics 3, Brawl 3, Melee 3, Notice 3, Persuade 2, Intimidate 1, Shoot 4, Stealth 1, Savvy 3, Tech 1, Lore 1, Heal 1, Ride 1, Salvage 1.

Health [(Muscle + Tenacity + Toughness)*2]: 16/16hp

Experience: 0
Fortune: 5


INVENTORY

Weapons: Knife, Police Baton, Medium Handgun (Revolver, Six Shots).
Clothing: Pants, boots, vest, coat, hood.
Gear: Binoculars, 3 Battered Fishing Rods & Reels.


NOTES
[N/A]


Last edited by RTM on Mon Jun 09, 2014 5:08 am; edited 3 times in total
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Age : 32
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Post by Psyckosama Mon Jun 09, 2014 3:59 am

The member 'RTM' has done the following action : Dice Roller

#1 'd6' : 1, 2

--------------------------------

#2 'd6' : 3

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Post by RTM Mon Jun 09, 2014 4:04 am

Psyckosama wrote:The member 'RTM' has done the following action : Dice Roller

#1 'd6' : 1, 2

--------------------------------

#2 'd6' : 3

Rolling on the Sporting/Outdoor Goods Table. I got myself three fishing rods & reels. Let's see what quality.
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Post by Psyckosama Mon Jun 09, 2014 4:04 am

The member 'RTM' has done the following action : Dice Roller

'd6' : 3

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Post by Psyckosama Tue Jun 17, 2014 10:39 pm

forgot something. I want 2d6 from each of you.

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Post by Brian Boru Wed Jun 18, 2014 2:29 am

Brian Boru carried out 2 launched of one d6 :
2 , 6
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Post by Psyckosama Wed Jun 18, 2014 2:54 am

That roll was for silver trade coins.

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