Richard Mossman
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Giant Stompy Robots :: Roleplaying :: Atomic Highway - Knights of the Post-Apocalypse :: Play By Post
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Richard Mossman
CHARACTER DESCRIPTION & BACKGROUND
Richard Mossman
Player: RTM
Race: Human
Gender: Male
Rearing: Bartertowner
Pursuit: Sentinel
Description: Richard is an athletic, average but adroit and fit looking young man with a shaved head and a generic lacking any notable features, face.
Personality: A quiet man, Richard likes to keep to himself in and outside of work.
Background: Born to a pair of parents unwilling and incapable of taking care of him, Richard was abandoned in a Bartertown his parents were passing by. There he was taken in by a Mr. Dwight Mossman. Dwight didn't prove to be much of a parent, especially on his lonesome, but nonetheless he was good enough and so Richard grew up to be an average though albeit a quiet and an untalkative person.
Under Dwight's advice and some tutelage, Richard had chosen to join the Sentinels of the Bartertown he lived in.
However, as it goes with most stories, nothing ever stays right forever. One day, Dwight had fallen sick to a particularly strong disease and eventually died from it, there wasn't even a chance Richard could buy suitable medicine or the like.
So, after taking care of the apropriate funeral rites, Richard had left his home town. Everywhere there were reminders of his adoptive father's presence that he couldn't stand and well, there was one more thing. Dwight had left a letter in case of his death, containing scraps of knowledge that he gathered over the years about his biological parents. With nothing else to really do, Richard set out to find his real parents.
CHARACTER ATTRIBUTES, SKILLS & INVENTORY
ATTRIBUTES & SKILLS
MUTANTS [18 at Start]:
Muscle 3
Understanding 2
Tenacity 2
Appeal 2
Nimbleness 4
Toughness 3
Senses 2
Skills (Natural, Rearing, Pursuit + 4 free points):
Athletics 3, Brawl 3, Melee 3, Notice 3, Persuade 2, Intimidate 1, Shoot 4, Stealth 1, Savvy 3, Tech 1, Lore 1, Heal 1, Ride 1, Salvage 1.
Health [(Muscle + Tenacity + Toughness)*2]: 16/16hp
Experience: 0
Fortune: 4
INVENTORY
Weapons: Knife, Police Baton, Medium Handgun (Revolver, Six Shots. Short range, semi-auto.).
Clothing: Pants, boots, vest, coat, hood.
Gear: Binoculars, 3 Battered Fishing Rods & Reels, Gun Maintenance Kit.
Ammo: 12 Black Powder Revolver Rounds (Lead Tips).
Barter: 4 Trade Coins.
NOTES
[N/A]
Richard Mossman
Player: RTM
Race: Human
Gender: Male
Rearing: Bartertowner
Pursuit: Sentinel
Description: Richard is an athletic, average but adroit and fit looking young man with a shaved head and a generic lacking any notable features, face.
Personality: A quiet man, Richard likes to keep to himself in and outside of work.
Background: Born to a pair of parents unwilling and incapable of taking care of him, Richard was abandoned in a Bartertown his parents were passing by. There he was taken in by a Mr. Dwight Mossman. Dwight didn't prove to be much of a parent, especially on his lonesome, but nonetheless he was good enough and so Richard grew up to be an average though albeit a quiet and an untalkative person.
Under Dwight's advice and some tutelage, Richard had chosen to join the Sentinels of the Bartertown he lived in.
However, as it goes with most stories, nothing ever stays right forever. One day, Dwight had fallen sick to a particularly strong disease and eventually died from it, there wasn't even a chance Richard could buy suitable medicine or the like.
So, after taking care of the apropriate funeral rites, Richard had left his home town. Everywhere there were reminders of his adoptive father's presence that he couldn't stand and well, there was one more thing. Dwight had left a letter in case of his death, containing scraps of knowledge that he gathered over the years about his biological parents. With nothing else to really do, Richard set out to find his real parents.
CHARACTER ATTRIBUTES, SKILLS & INVENTORY
ATTRIBUTES & SKILLS
MUTANTS [18 at Start]:
Muscle 3
Understanding 2
Tenacity 2
Appeal 2
Nimbleness 4
Toughness 3
Senses 2
Skills (Natural, Rearing, Pursuit + 4 free points):
Athletics 3, Brawl 3, Melee 3, Notice 3, Persuade 2, Intimidate 1, Shoot 4, Stealth 1, Savvy 3, Tech 1, Lore 1, Heal 1, Ride 1, Salvage 1.
Health [(Muscle + Tenacity + Toughness)*2]: 16/16hp
Experience: 0
Fortune: 4
INVENTORY
Weapons: Knife, Police Baton, Medium Handgun (Revolver, Six Shots. Short range, semi-auto.).
Clothing: Pants, boots, vest, coat, hood.
Gear: Binoculars, 3 Battered Fishing Rods & Reels, Gun Maintenance Kit.
Ammo: 12 Black Powder Revolver Rounds (Lead Tips).
Barter: 4 Trade Coins.
NOTES
[N/A]
Last edited by RTM on Tue Jul 01, 2014 7:28 am; edited 5 times in total
RTM- Posts : 27
Join date : 2013-12-18
Age : 31
Location : Europe, Estonia
Re: Richard Mossman
Psyckosama wrote:Forgot something. I want 2d6 from each of you.
Here you go.
RTM- Posts : 27
Join date : 2013-12-18
Age : 31
Location : Europe, Estonia
Re: Richard Mossman
The member 'RTM' has done the following action : Dice Roller
'd6' : 3, 5
'd6' : 3, 5
Dice Bot- Posts : 102
Join date : 2013-05-06
Giant Stompy Robots :: Roleplaying :: Atomic Highway - Knights of the Post-Apocalypse :: Play By Post
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